Post by WarChild on Dec 3, 2007 1:14:10 GMT -5
Well, I was reading through the Introductory Sample Game tonite just to see if there was anything interesting in there, and as I was following their examples of combat, I could see we have been playing wrong.
I went back and re-read the rulebook, as well as the Comprehensive Rules v1.5, and could see where we made our mistakes. Two mistakes, actually.
1) First mistake was calculating battle destiny. If you have tactics of 4 or more, you flip a card for battle destiny. However, you don't add it to your tactics. Your battle destiny is only what was flipped over. If you have tactics <4, you have a destiny of zero.
This will reduce attrition considerably. If you don't have tactics of 4 or more, generally you won't be able to damage units.
This also means total power will generally be lower too.
2) Second mistake was in the loss step. Casualties is the difference between the total power of the winner and the total power of the loser. If you lose the battle, you must lose energy equal to your casualties. Calculating that we were doing right; applying it we were doing wrong.
Casualties are reduced by the defense of any damaged units before losing the energy. Plus, you can choose to damage additional units, and use their defense to further reduce the energy loss.
This should cut way down on the big drains from combat.
clearly, we made a couple critical errors, and need to re-educate everyone, and everyone needs to re-read the combat rules, as we all missed this.
this should substantially change the strategy of the game now, and will require new deck-building and play tactics.
I went back and re-read the rulebook, as well as the Comprehensive Rules v1.5, and could see where we made our mistakes. Two mistakes, actually.
1) First mistake was calculating battle destiny. If you have tactics of 4 or more, you flip a card for battle destiny. However, you don't add it to your tactics. Your battle destiny is only what was flipped over. If you have tactics <4, you have a destiny of zero.
This will reduce attrition considerably. If you don't have tactics of 4 or more, generally you won't be able to damage units.
This also means total power will generally be lower too.
2) Second mistake was in the loss step. Casualties is the difference between the total power of the winner and the total power of the loser. If you lose the battle, you must lose energy equal to your casualties. Calculating that we were doing right; applying it we were doing wrong.
Casualties are reduced by the defense of any damaged units before losing the energy. Plus, you can choose to damage additional units, and use their defense to further reduce the energy loss.
This should cut way down on the big drains from combat.
clearly, we made a couple critical errors, and need to re-educate everyone, and everyone needs to re-read the combat rules, as we all missed this.
this should substantially change the strategy of the game now, and will require new deck-building and play tactics.